Fallout 4 Quests That Are Easy to Miss

Ah, the Wasteland.

Bethesda's fourth take on post-apocalyptic America is a vast, barren stretch of scorched earth and decimated townships, filled with merciless mutants and downtrodden denizens.

Throughout each installment, Fallout developers have blessed would-be-wanderers with beautifully-rendered graphics and gunplay smoother than a Synth Strider's bottom. But what has really set the Fallout franchise apart is their ability to create hundreds of engaging, self-contained stories capable of entertaining even the most seasoned scavenger.

Unsurprisingly, Fallout 4 is no exception. Scattered throughout the Commonwealth – the game's bombed-out reimagining of Massachusetts, 200 years after a nuclear holocaust – are dozens of creepy, quirky side quests that are way more fun than the actual storyline.

What's that you say? Find who?
I have a son?

Seriously?

Oh man, that sounds important but… sorry, no time. I'm trying to download this questionably-French robot's consciousness into a quasi-human body. Because, y'know… science. NBD.

Strap that Pip-Boy up tight and grab your favorite companion: it's time to tackle 8 of the most entertaining side quests that the Commonwealth's irradiated Wasteland has to offer.

8. A Space Odyssey

Aliens

Where's Will Smith when you need him?

As if the Wasteland wasn't already weird enough with the Siamese cows wandering about and the giant, radioactive everythings just gobbling up innocent people, the Commonwealth apparently has an alien problem. That's right: just like in previous Fallout games, extraterrestrial beings have proven to be pretty terrible at flying their own ships and crash-landed here on earth.

Travel the area between Beantown Brewery and Oberland Station – northwest of Diamond City – to find remnants of a forest fire leading to the downed UFO. From there, play a bit of detective and follow the splatters of neon blood to a nearby cave. Prepare for some Independence Day-inspired gun slinging. We won't ruin the big reveal, but encourage you to see this one through for a piece of A+ loot.

7. The One With the Kid in the Fridge

Fridge

Yup, there's a kid in that fridge. Sort of.

This little detour is exactly what it sounds like – a kid, in a fridge – and is definitely one mission that makes Fallout 4 just so… Fallout-y. The quest will kick off while you explore the southeast quadrant of the map, just North of Quincy and a bit south of University Point. Upon tracking the strange cries for help to a junkyard fridge, you'll meet Billy – a child ghoul who apparently has been stuck in said fridge for 200 years and just wants to go home. Yikes.

Yes, we love this quest for its absolutely absurd premise – but also because it's loaded with decisions that will force you to decide just what kind of hero you really are. Sell your tiny, creepy companion to the mean man? Shoot faces first, ask for caps later? Play this one through a few different ways to define your Wasteland Wanderer.

6. Mother's Milk

Curtain

Up we go!

What do you get when you take a very large tower, sprinkle it with a whole heap of cranky Super Mutants, and top it with a laughable touch of literal translations? Curtain Call, that's what! One of the game's earliest side quests, Curtain Call is chalk-full of shoot-em-up action sequences and zany dialogue, just the way we like it.

Once inside Boston proper, track the distress signal to the massive Trinity Tower. Throw caution to the wind and start your ascent – we recommend bringing ammo. Lots and lots of ammo. If you do survive the climb, you'll meet Strong – a decidedly more reasonable Super Mutant who just wants someone to help him find the 'Milk of Human Kindness'. Wait, what?

Convince Strong that you can lead him to said milk and he'll become one of your companions. Maybe you can teach him about metaphors along the way.

5. The Naked Truth

Cult

Something tells me they aren't singing 'Kumbaya'

Strictly speaking, this isn't really a side quest. It's more of an exercise in improv that highlights just how absolutely, undeniably bat-shit crazy some residents of the Commonwealth have become during their time in post-apocalyptic New England.

In the Charles View Amphitheatre, you'll find members of a new movement – The Pillars of the Community – relaxing around a campfire. (Yeah, they're really new. Don't feel bad if you haven't heard of them.) Investigate further and you might just wind up with an invitation to join the movement extended your way.

The best part? You don't even have to do anything to get in, other than, you know, surrender all of your worldly possessions! Literally. Everything you've got.

4. The Devil You Know

Deathclaw

Maybe just… don't go in there?

Deathclaw. Deathclaw, Deathclaw, Deathclaw!

Most gamers involuntarily wet themselves and bail when they hear that name. Since you're still here, take a minute to explore the Museum of Witchcraft. You may notice the bodies pinned to the outside of the building, but don't worry about those – you're a fearless Wasteland Warrior after all!

Once inside, what unfolds is more like a classic horror movie than a video game sequence. Not only is The Devil's Due one of the game's more cinematic moments, it also features one of the best rewards if you make your choices wisely.

Did we mention there's a Deathclaw?

3. Fashion Faux Pas

Molly Polymer

Help a robo-sister out

Fancy a quick round of dress-up? Once you discover Cambridge Polymer Labs – basically smack-dab in the middle of the map – you'll get to do just that. Strike up a conversation with Molly, the borderline-deranged Miss Nanny Robot, to start the quest.

Depending on how the chat goes, she'll assign you a specific job – along with some sweet duds from the Wasteland. Ever thought you'd be dodging hungry ghouls and saving the day in a dirty tan suit, armed with your trusty ballpoint pen? No? We didn't either.

2. O Brother, Where Art Thou?

cabot

And you thought your relatives were bad.

Try as you might, it's nearly impossible to play through Fallout 4 without wandering off the beaten path. Let's face it: when you see an abandoned hospital, painstakingly decorated with severed human heads and bags of assorted entrails, you're making a pit stop.

Apparently, the same goes for meticulously-preserved family mansions tucked away in the rolling, irradiated hills of the Commonwealth. While most NPC's have been fighting for their lives in an inhospitable wasteland, the Cabot Family has been hiding away behind the walls of their Victorian mansion, pretending the Great War never even happened.

Stop in at the Cabot Family Residence (near Goodneighbor) for some zany dialogue, epic loot, and a chance to uncover the family's dark secrets.

1. Rocket Doctoring

USS

A bird! A plane! A … rocket powered sailboat?

There's really no debate – The Last Voyage of the USS Constitution is unquestionably the most entertaining quest in the game. Trek East of Bunker Hill to locate Boston's iconic warship, complete with a few…upgrades.

The USS Constitution has been commandeered by a bunch of swashbuckling pre-war robots who have gone a bit off the deep end (if you'll pardon our pun) after 200 years of natural deterioration.

You have the option to side with Captain Ironsides and his metal mates or the team of scavengers looking to scrap the ship – either way, you'll be bellowing with laughter throughout the whole exchange.

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Source: https://www.popcultsure.com/fallout-4-8-quirky-quests-you-cant-afford-to-miss/

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